![]() ![]() If you want to unify them back, make sure you check "Unify/Break to Average" again and then press "Unify". To do this, uncheck "Unify/Break to Average", select the normals you want to split, and click on "Break". Media v1. 1 Atlas created a custom character based on him for Mario Kart Wii, going over Funky Kong on the Spear. Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. 1 Overview 2 Media 3 Version History 4 References Overview Banjo is one of the two major protagonists in the Banjo-Kazooie series. This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All". ![]() If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". after a lot of modding mario kart wii i got curious about doing the same thing but in mario k. So I have been looking up characters more MKDS, and I have found some on. Check the "Use Threshold" box and press the "Selected" button. Mario Kart DS - Custom Tracks Grand Prix NITRO (CTGP NITRO) 27. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered. ![]()
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